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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
USTRUCT()
struct FMassLODSignificanceRange
Name | Description | ||
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ISMCSharedDataPtr |
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float |
MaxSignificance |
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float |
MinSignificance |
LOD Significance range |
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StaticMeshRefs |
The component handling these instances |
Name | Description | ||
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AddBatchedCustomData |
Adds the specified struct reinterpreted as custom floats to our custom data. |
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AddBatchedCustomDataFloats |
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AddBatchedTransform ( |
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WriteCustomDataFloatsAtStartIndex |