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Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
Source |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassVisualizationComponent.cpp |
void AddBatchedTransform
(
const int32 InstanceId,
const FTransform & Transform,
const FTransform & PrevTransform,
const TArray< uint32 > & ExcludeStaticMeshRefs
)