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| FMassFragment
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
Include |
#include "MassRepresentationFragments.h" |
USTRUCT()
struct FMassRepresentationFragment : public FMassFragment
Name | Description | ||
---|---|---|---|
|
ActorSpawnRequestHandle |
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CurrentRepresentation |
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HighResTemplateActorIndex |
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LowResTemplateActorIndex |
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float |
PrevLODSignificance |
Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD |
|
PrevRepresentation |
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|
PrevTransform |
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StaticMeshDescIndex |