Choose your operating system:
Windows
macOS
Linux
| FMassFragment
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
Include |
#include "MassRepresentationFragments.h" |
USTRUCT()
struct FMassRepresentationLODFragment : public FMassFragment
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< EM... |
LOD |
LOD information |
|
float |
LODSignificance |
Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD |
|
TEnumAsByte< EM... |
PrevLOD |
|
|
PrevVisibility |
||
|
Visibility |
Visibility Info |