FStaticMeshInstanceVisualizationDesc

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Inheritance Hierarchy

FTableRowBase

FStaticMeshInstanceVisualizationDesc

References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h

Include

#include "MassRepresentationTypes.h"

Syntax

USTRUCT()
struct FStaticMeshInstanceVisualizationDesc : public FTableRowBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bUseTransformOffset

Boolean to enable code to transform the static meshes if not align the mass agent transform

Public variable UProperty Category, EditAnywhere

TArray< FStatic...

 

Meshes

Mesh descriptions.

Public variable UProperty Category, EditAnywhere, Meta

FTransform

 

TransformOffset

Transform to offset the static meshes if not align the mass agent transform

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FStaticMeshInstanceVisualizat...
)