Choose your operating system:
Windows
macOS
Linux
| FTableRowBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
USTRUCT()
struct FStaticMeshInstanceVisualizationDesc : public FTableRowBase
Name | Description | ||
---|---|---|---|
|
bUseTransformOffset |
Boolean to enable code to transform the static meshes if not align the mass agent transform |
|
|
Meshes |
Mesh descriptions. |
|
|
TransformOffset |
Transform to offset the static meshes if not align the mass agent transform |
Name | Description | ||
---|---|---|---|
|
operator== ( |