FStaticMeshInstanceVisualizationMeshDesc

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h

Include

#include "MassRepresentationTypes.h"

Syntax

USTRUCT()
struct FStaticMeshInstanceVisualizationMeshDesc

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bCastShadows

Controls whether the ISM can cast shadow or not

Public variable UProperty Category, EditAnywhere

TArray< UMateri...

 

MaterialOverrides

Material overrides for the static mesh visual representation.

Public variable UProperty Category, EditAnywhere

float

 

MaxLODSignificance

The maximum exclusive LOD significance to stop using this static mesh

Public variable UProperty Category, EditAnywhere

UStaticMesh ...

 

Mesh

The static mesh visual representation

Public variable UProperty Category, EditAnywhere

float

 

MinLODSignificance

The minimum inclusive LOD significance to start using this static mesh

Public variable UProperty Category, EditAnywhere

TEnumAsByte< EC...

 

Mobility

Controls the mobility of the ISM

Operators

Name Description

Public function Const

 

operator uint32()

Public function Const

bool

 

operator==

(
    const FStaticMeshInstanceVisualizat...
)