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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
USTRUCT()
struct FStaticMeshInstanceVisualizationMeshDesc
Name | Description | ||
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bCastShadows |
Controls whether the ISM can cast shadow or not |
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MaterialOverrides |
Material overrides for the static mesh visual representation. |
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float |
MaxLODSignificance |
The maximum exclusive LOD significance to stop using this static mesh |
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UStaticMesh ... |
Mesh |
The static mesh visual representation |
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float |
MinLODSignificance |
The minimum inclusive LOD significance to start using this static mesh |
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TEnumAsByte< EC... |
Mobility |
Controls the mobility of the ISM |
Name | Description | ||
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operator uint32() |
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operator== ( |