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| UMassRepresentationProcessor::ConfigureQueries()
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
Include |
#include "MassRepresentationProcessor.h" |
Source |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp |
virtual void ConfigureQueries()
Configure the owned FMassEntityQuery instances to express processor's requirements