UMassRepresentationProcessor::GetSpawnPriority

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h

Include

#include "MassRepresentationProcessor.h"

Syntax

virtual float GetSpawnPriority
(
    const FMassRepresentationLODFragment & Representation
)