Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
Include |
#include "MassRepresentationProcessor.h" |
virtual void PostActorSpawned
(
const FMassEntityHandle MassAgent,
AActor & SpawnedActor
)
Method called once the spawning of an actor just occurred, give the processors a chance to configure the actor during the spawn time slicing
Parameter |
Description |
---|---|
MassAgent |
mass entity to the spawn actor |
SpawnedActor |
that was just spawned |