UMassRepresentationProcessor::PostActorSpawned

Method called once the spawning of an actor just occurred, give the processors a chance to configure the actor during the spawn time slicing

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h

Include

#include "MassRepresentationProcessor.h"

Syntax

virtual void PostActorSpawned
(
    const FMassEntityHandle MassAgent,
    AActor & SpawnedActor
)

Remarks

Method called once the spawning of an actor just occurred, give the processors a chance to configure the actor during the spawn time slicing

Parameters

Parameter

Description

MassAgent

mass entity to the spawn actor

SpawnedActor

that was just spawned