UMassRepresentationProcessor::UpdateChunkVisibility

Updates chunk visibility info for later chunk logic optimization

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h

Include

#include "MassRepresentationProcessor.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp

Syntax

FMassVisualizationChunkFragment & UpdateChunkVisibility
(
    FMassExecutionContext & Context
) const

Remarks

Updates chunk visibility info for later chunk logic optimization

Returns

The visualization chunk fragment

Parameters

Parameter

Description

Context

of the execution from the entity sub system