UMassRepresentationProcessor::UpdateVisualization

Update representation and visibility for each entity, must be called within a ForEachEntityChunk

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h

Include

#include "MassRepresentationProcessor.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp

Syntax

void UpdateVisualization
(
    FMassExecutionContext & Context
)

Remarks

Update representation and visibility for each entity, must be called within a ForEachEntityChunk

Parameters

Parameter

Description

Context

of the execution from the entity sub system