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Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
Include |
#include "MassRepresentationProcessor.h" |
Source |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp |
void UpdateVisualization
(
FMassExecutionContext & Context
)
Update representation and visibility for each entity, must be called within a ForEachEntityChunk
Parameter |
Description |
---|---|
Context |
of the execution from the entity sub system |