UMassRepresentationSubsystem::IsCollisionLoaded

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References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationSubsystem.h

Include

#include "MassRepresentationSubsystem.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationSubsystem.cpp

Syntax

bool IsCollisionLoaded
(
    const FName TargetGrid,
    const FTransform & Transform
) const