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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationLODProcessor.h |
Include |
#include "MassVisualizationLODProcessor.h" |
UCLASS()
class UMassVisualizationLODProcessor : public UMassProcessor_LODBase
Name | Description | ||
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float[EMassLOD:... |
BaseLODDistance |
Distances where each LOD becomes relevant |
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bForceOFFLOD |
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float |
BufferHysteresisOnDistancePercentage |
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CloseEntityQuery |
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float |
DistanceToFrustum |
How far away from frustum does this entities are considered visible |
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float |
DistanceToFrustumHysteresis |
Once visible how much further than DistanceToFrustum does the entities need to be before being cull again |
|
FarEntityQuery |
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LODCalculator |
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int32[EMassLOD:... |
LODMaxCount |
Maximum limit for each entity per LOD |
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float[EMassLOD:... |
VisibleLODDistance |
Name | Description | |
---|---|---|
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UMassVisualizationLODProcessor() |
Name | Description | ||
---|---|---|---|
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ConfigureQueries() |
Configure the owned FMassEntityQuery instances to express processor's requirements |
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Execute ( |
Execution method for this processor |
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ExecuteInternal ( |
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ForceOffLOD ( |
Forces Off LOD on all calculation |
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PrepareExecution() |
Name | Description | ||
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Initialize ( |
Initialize the processor |