UMassVisualizationLODProcessor::Execute

Execution method for this processor

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UMassVisualizationLODProcessor::Execute()

UMassCrowdVisualizationLODProcessor::Execute()

References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationLODProcessor.h

Include

#include "MassVisualizationLODProcessor.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassVisualizationLODProcessor.cpp

Syntax

virtual void Execute
(
    UMassEntitySubsystem & EntitySubsystem,
    FMassExecutionContext & Context
)

Remarks

Execution method for this processor

Parameters

Parameter

Description

EntitySubsystem

is the system to execute the lambdas on each entity chunk

Context

is the execution context to be passed when executing the lambdas