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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationTrait.h |
Include |
#include "MassVisualizationTrait.h" |
UCLASS(Meta=(DisplayName="Visualization"))
class UMassVisualizationTrait : public UMassEntityTraitBase
Name | Description | ||
---|---|---|---|
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TSubclassOf< AA... |
HighResTemplateActor |
Actor class of this agent when spawned in high resolution |
|
TSubclassOf< AA... |
LowResTemplateActor |
Actor class of this agent when spawned in low resolution |
|
UScriptStruct &... |
RepresentationDestructorTag |
|
|
TSubclassOf< UM... |
RepresentationFragmentDeinitializerClass |
Allow subclasses to override the representation fragment deinitializer |
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TSubclassOf< UM... |
RepresentationSubsystemClass |
Allow subclasses to override the representation subsystem to use |
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StaticMeshInstanceDesc |
Instanced static mesh information for this agent |
Name | Description | |
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UMassVisualizationTrait() |
Name | Description | ||
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BuildTemplate ( |
Appends items into the entity template required for the trait. |