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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalSubsystem.h |
Include |
#include "MassSignalSubsystem.h" |
UCLASS()
class UMassSignalSubsystem : public UTickableWorldSubsystem
A subsystem for handling Signals in Mass
Name | Description | ||
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DelayedSignals |
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NamedSignals |
Name | Description | ||
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DelaySignalEntities ( |
Inform multiple entities of a signal being raised in a certain amount of seconds |
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DelaySignalEntitiesDeferred ( |
Inform multiple entities of a signal being raised asynchronously using the Mass Command Buffer |
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DelaySignalEntity ( |
Inform a single entity of a signal being raised in a certain amount of seconds |
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DelaySignalEntityDeferred ( |
Inform single entity of a signal being raised asynchronously using the Mass Command Buffer |
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UE::MassSign... |
GetSignalDelegateByName ( |
Retrieve the delegate dispatcher from the signal name |
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SignalEntities ( |
Inform multiple entities of a signal being raised |
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SignalEntitiesDeferred ( |
Inform multiple entities of a signal being raised asynchronously using the Mass Command Buffer |
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SignalEntity ( |
Inform a single entity of a signal being raised |
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SignalEntityDeferred ( |
Inform single entity of a signal being raised asynchronously using the Mass Command Buffer |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |
Name |
Description |
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FDelayedSignal |