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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h |
Include |
#include "MassSmartObjectBehaviorDefinition.h" |
struct FMassBehaviorEntityContext
Struct to pass around the required set of information to activate a mass behavior definition on a given entity.
Name | Description | |
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FMassBehaviorEntityContext() |
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FMassBehaviorEntityContext ( |