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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h |
Include |
#include "MassSmartObjectBehaviorDefinition.h" |
UCLASS(EditInlineNew)
class USmartObjectMassBehaviorDefinition : public USmartObjectBehaviorDefinition
Base class for MassAIBehavior definitions. This is the type of definitions that LW Entities queries will look for. Definition subclass can parameterized its associated behavior by overriding method Activate.
Name | Description | ||
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float |
UseTime |
Indicates the amount of time the LW entity will execute its behavior when reaching the smart object. |
Name | Description | ||
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Activate ( |
This virtual method allows subclasses to configure the LW Entity based on their parameters (e.g. Add new fragments) |