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Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h |
Include |
#include "MassSmartObjectBehaviorDefinition.h" |
Source |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Private/MassSmartObjectBehaviorDefinition.cpp |
virtual void Activate
(
UMassEntitySubsystem & EntitySubsystem,
FMassExecutionContext & Context,
const FMassBehaviorEntityContext & EntityContext
) const
This virtual method allows subclasses to configure the LW Entity based on their parameters (e.g. Add new fragments)