USmartObjectMassBehaviorDefinition::Activate

This virtual method allows subclasses to configure the LW Entity based on their parameters (e.g. Add new fragments)

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References

Module

MassSmartObjects

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h

Include

#include "MassSmartObjectBehaviorDefinition.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Private/MassSmartObjectBehaviorDefinition.cpp

Syntax

virtual void Activate
(
    UMassEntitySubsystem & EntitySubsystem,
    FMassExecutionContext & Context,
    const FMassBehaviorEntityContext & EntityContext
) const

Remarks

This virtual method allows subclasses to configure the LW Entity based on their parameters (e.g. Add new fragments)