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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
Include |
#include "MassEntityTemplate.h" |
USTRUCT()
struct FMassEntityTemplateID
ID of the template an entity is using.
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Hash |
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Type |
Name | Description | |
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FMassEntityTemplateID() |
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FMassEntityTemplateID ( |
Name | Description | ||
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GetHash() |
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EMassEntityT... |
GetType() |
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IsValid() |
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SetHash ( |
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SetType ( |
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ToString() |
Name | Description | ||
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operator== ( |