UGroomToMeshToolBuilder::CanBuildTool

Check if, given the current scene state, a new instance of this builder's Tool can be created

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Override Hierarchy

UInteractiveToolBuilder::CanBuildTool()

UGroomToMeshToolBuilder::CanBuildTool()

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/Hair/GroomToMeshTool.h

Include

#include "Hair/GroomToMeshTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/Hair/GroomToMeshTool.cpp

Syntax

virtual bool CanBuildTool
(
    const FToolBuilderState & SceneState
) const

Remarks

Check if, given the current scene state, a new instance of this builder's Tool can be created

Returns

true if a new Tool instance can be created

Parameters

Parameter

Description

SceneState

the current scene selection state, etc