bPreserveUVFlow

If true, try to preserve the shape of the UV/3D mapping.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, Category=ShiftSmoothBrush)
bool bPreserveUVFlow

Remarks

If true, try to preserve the shape of the UV/3D mapping. This will limit Smoothing and Remeshing in some cases.