UMetasoundEditorGraphSchema::DroppedAssetsOnNode

Called when asset(s) are dropped onto the specified node

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Override Hierarchy

UEdGraphSchema::DroppedAssetsOnNode()

UMetasoundEditorGraphSchema::DroppedAssetsOnNode()

References

Module

MetasoundEditor

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h

Include

#include "MetasoundEditorGraphSchema.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorGraphSchema.cpp

Syntax

virtual void DroppedAssetsOnNode
(
    const TArray< FAssetData > & Assets,
    const FVector2D & GraphPosition,
    UEdGraphNode * Node
) const

Remarks

Called when asset(s) are dropped onto the specified node