Choose your operating system:
Windows
macOS
Linux
| IMetaSoundAssetManager::ContainsKey()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual bool ContainsKey
(
const Metasound::Frontend::FNodeRegistryKey & InRegistryKey
) const
Whether or not the asset manager has loaded the given asset.