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| IMetaSoundAssetManager::TryLoadAsset()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual FMetasoundAssetBase * TryLoadAsset
(
const FSoftObjectPath & InObjectPath
) const
Attempts to load an FMetasoundAssetBase from the given path, or returns it if its already loaded.