UMetaSoundAssetSubsystem::TryLoadAssetFromKey

Returns asset associated with the given key (null if key is not registered with the AssetManager or was not loaded from asset)

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Override Hierarchy

IMetaSoundAssetManager::TryLoadAssetFromKey()

UMetaSoundAssetSubsystem::TryLoadAssetFromKey()

References

Module

MetasoundEngine

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h

Include

#include "MetasoundAssetSubsystem.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp

Syntax

virtual FMetasoundAssetBase * TryLoadAssetFromKey
(
    const Metasound::Frontend::FNodeRegistryKey & InRegistryKey
) const

Remarks

Returns asset associated with the given key (null if key is not registered with the AssetManager or was not loaded from asset)