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| IMetaSoundAssetManager::TryLoadAssetFromKey()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual FMetasoundAssetBase * TryLoadAssetFromKey
(
const Metasound::Frontend::FNodeRegistryKey & InRegistryKey
) const
Returns asset associated with the given key (null if key is not registered with the AssetManager or was not loaded from asset)