UMoviePipelineQueueEngineSubsystem

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h

Include

#include "MoviePipelineQueueEngineSubsystem.h"

Syntax

UCLASS(BlueprintType)
class UMoviePipelineQueueEngineSubsystem : public UEngineSubsystem

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Constructors

Functions

Name Description

Public function Const UFunction BlueprintPure, Category

UMoviePipeli...

 

GetActiveExecutor()

Returns the active executor (if there is one).

Public function Const UFunction BlueprintPure, Category

UMoviePipeli...

 

GetQueue()

Returns the queue of Movie Pipelines that need to be rendered.

Public function Const UFunction BlueprintPure, Category

bool

 

IsRendering()

Returns true if there is an active executor working on producing a movie.

Public function UFunction BlueprintCallable, Category, Meta

UMoviePipeli...

 

RenderQueueWithExecutor

Starts processing the current queue with the supplied executor class.

Public function UFunction BlueprintCallable, Category

void

 

RenderQueueWithExecutorInstance

(
    UMoviePipelineExecutorBase* In...
)

Starts processing the current queue with the supplied executor.