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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h |
Include |
#include "MoviePipelineQueueEngineSubsystem.h" |
UCLASS(BlueprintType)
class UMoviePipelineQueueEngineSubsystem : public UEngineSubsystem
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | |
---|---|---|
|
UMoviePipelineQueueEngineSubsystem() |
Name | Description | ||
---|---|---|---|
|
UMoviePipeli... |
GetActiveExecutor() |
Returns the active executor (if there is one). |
|
UMoviePipeli... |
GetQueue() |
Returns the queue of Movie Pipelines that need to be rendered. |
|
IsRendering() |
Returns true if there is an active executor working on producing a movie. |
|
|
UMoviePipeli... |
RenderQueueWithExecutor |
Starts processing the current queue with the supplied executor class. |
|
RenderQueueWithExecutorInstance ( |
Starts processing the current queue with the supplied executor. |