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| FUnitTestEnvironment::GetDefaultClientConnectURL()
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Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Public/UnrealEngineEnvironment.h |
Include |
#include "UnrealEngineEnvironment.h" |
virtual FString GetDefaultClientConnectURL()
Returns the default URL that minimal clients should use, when connecting to a server, for the current game
Returns the default URL