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| FUnitTestEnvironment::GetDefaultClientConnectURL()
|
Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h |
Include |
#include "UnitTestEnvironment.h" |
Source |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestEnvironment.cpp |
virtual FString GetDefaultClientConnectURL()
Returns the default URL that minimal clients should use, when connecting to a server, for the current game
Returns the default URL