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Module |
|
Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h |
Include |
#include "UnitTestEnvironment.h" |
virtual void HandleClientPlayer
(
EUnitTestFlags UnitTestFlags,
APlayerController * PC
)
Executes game-specific handling, upon client unit tests initializing the client PlayerController
Parameter |
Description |
---|---|
UnitTestFlags |
The flags for the current unit test - affects handling, depending upon game |
PC |
The PlayerController being initialized |