FUnitTestEnvironment::HandleClientPlayer

Executes game-specific handling, upon client unit tests initializing the client PlayerController

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References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h

Include

#include "UnitTestEnvironment.h"

Syntax

virtual void HandleClientPlayer
(
    EUnitTestFlags UnitTestFlags,
    APlayerController * PC
)

Remarks

Executes game-specific handling, upon client unit tests initializing the client PlayerController

Parameters

Parameter

Description

UnitTestFlags

The flags for the current unit test - affects handling, depending upon game

PC

The PlayerController being initialized