ANetworkPredictionReplicatedManager

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ANetworkPredictionReplicatedManager

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicatedManager.h

Include

#include "NetworkPredictionReplicatedManager.h"

Syntax

UCLASS()
class ANetworkPredictionReplicatedManager : public AActor

Constructors

Functions

Name Description

Public function

uint8

 

AddObjectToSharedPackageMap

(
    TSoftObjectPtr< UObject > SoftPtr
)

Public function

uint8

 

GetIDForObject

(
    UObject* Obj
)

Public function

TSoftObjectP...

 

GetObjectForID

(
    uint8 ID
)

Public function Static

FDelegateHan...

 

OnAuthoritySpawn

(
    const TFunction< void...
)

Public function Static

void

 

UnregisterOnAuthoritySpawn

(
    FDelegateHandle Handle
)

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Typedefs

Name

Description

FOnAuthoritySpawn

Constants