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| UActorComponent::UninitializeComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPhysicsComponent.h |
Include |
#include "NetworkPhysicsComponent.h" |
Source |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPhysicsComponent.cpp |
virtual void UninitializeComponent()
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true