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Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
Include |
#include "NetworkPredictionCueTraits.h" |
struct Weak
Non replicated cue that only plays during "latest" simulate. Will not be played during rewind/resimulate. Lightest weight cue. Best used for cosmetic, non critical events. Footsteps, impact effects, etc.
Name |
Description |
---|---|
InvokeMask |
|
ReplicationTarget |
|
Resimulate |