Weak

Non replicated cue that only plays during "latest" simulate.

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Windows

macOS

Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h

Include

#include "NetworkPredictionCueTraits.h"

Syntax

struct Weak

Remarks

Non replicated cue that only plays during "latest" simulate. Will not be played during rewind/resimulate. Lightest weight cue. Best used for cosmetic, non critical events. Footsteps, impact effects, etc.

Constants