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| APawn::SetupPlayerInputComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasCharacter.h |
Include |
#include "NetworkPredictionExtrasCharacter.h" |
Source |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/NetworkPredictionExtrasCharacter.cpp |
virtual void SetupPlayerInputComponent
(
UInputComponent * PlayerInputComponent
)
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().