FCharacterMotionAuxState

Auxiliary state that is input into the simulation.

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Inheritance Hierarchy

FCharacterMotionAuxState

FMockCharacterAbilityAuxState

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h

Include

#include "CharacterMotionSimulation.h"

Syntax

struct FCharacterMotionAuxState

Remarks

Auxiliary state that is input into the simulation.

Variables

Name Description

Public variable

float

 

Acceleration

Public variable

float

 

Deceleration

Public variable

float

 

FloorSweepDistance

Public variable

float

 

MaxSpeed

Public variable

float

 

TurningBoost

Public variable

float

 

WalkableFloorZ

Functions

Name Description

Public function

void

 

Interpolate

(
    const FCharacterMotionAuxState*...,
    const FCharacterMotionAuxState*...,
    float PCT
)

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Public function Const

bool

 

ShouldReconcile

(
    const FCharacterMotionAuxState& Au...
)

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)