FCharacterMotionInputCmd

State the client generates.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FCharacterMotionInputCmd

FMockCharacterAbilityInputCmd

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h

Include

#include "CharacterMotionSimulation.h"

Syntax

struct FCharacterMotionInputCmd

Remarks

State the client generates.

Variables

Name Description

Public variable

FVector

 

MovementInput

Public variable

FRotator

 

RotationInput

Input: "pure" input for this frame. At this level, frame time has not been accounted for. (E.g., "move straight" would be (1,0,0) regardless of frame time)

Constructors

Name Description

Public function

FCharacterMotionInputCmd()

Functions

Name Description

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)