Choose your operating system:
Windows
macOS
Linux
| FCharacterMotionSyncState
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h |
Include |
#include "CharacterMotionSimulation.h" |
struct FCharacterMotionSyncState
State we are evolving frame to frame and keeping in sync.
Name | Description | ||
---|---|---|---|
|
Location |
||
|
MovementMode |
||
|
Rotation |
||
|
Velocity |
Name | Description | |
---|---|---|
|
FCharacterMotionSyncState() |
Name | Description | ||
---|---|---|---|
|
Interpolate ( |
||
|
NetSerialize ( |
||
|
ShouldReconcile ( |
||
|
ToString ( |