FPhysicsMovementNetState

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References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/PhysicsMovement.h

Include

#include "PhysicsMovement.h"

Syntax

USTRUCT(BlueprintType)
struct FPhysicsMovementNetState

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

float

 

AutoBrakeStrength

Strength of auto brake force applied when no input force and on ground.

Public variable UProperty Category BlueprintReadWrite

float

 

AutoFaceTargetYawDamp

Public variable UProperty Category BlueprintReadWrite

float

 

AutoFaceTargetYawStrength

Public variable UProperty Category BlueprintReadWrite

bool

 

bEnableAutoFaceTargetYaw

If enabled, input cmd should specify target yaw.

Public variable UProperty Category BlueprintReadWrite

bool

 

bEnableKeepUpright

If enabled, object will attempt to keep its up vector aligned with world up.

Public variable UProperty Category BlueprintReadWrite

int32

 

CheckSum

Public variable UProperty Category BlueprintReadWrite

float

 

ForceMultiplier

Actually used by AsyncTick to scale force applied.

Public variable UProperty Category BlueprintReadWrite

int32

 

InAirFrame

Frame we started being in the air.

Public variable UProperty Category BlueprintReadWrite

int32

 

JumpCooldownMS

Public variable UProperty Category BlueprintReadWrite

int32

 

JumpCount

Number of frames jump has been pressed.

Public variable UProperty Category BlueprintReadWrite

int32

 

JumpStartFrame

Frame we started jumping on.

Public variable UProperty Category BlueprintReadWrite

float

 

JumpStrength

Public variable UProperty Category BlueprintReadWrite

int32

 

KickFrame

Frame we last applied a kick impulse.

Public variable UProperty Category BlueprintReadWrite

int32

 

RandValue

Arbitrary data that doesn't affect sim but could still trigger rollback.

Public variable UProperty Category BlueprintReadWrite

int32

 

RecoveryFrame

Frame we started "in air recovery" on.

Functions

Name Description

Public function

void

 

NetSerialize

(
    FArchive& Ar
)

Public function Const

bool

 

ShouldReconcile

(
    const FPhysicsMovementNetState& Au...
)