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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/PhysicsMovement.h |
Include |
#include "PhysicsMovement.h" |
USTRUCT(BlueprintType)
struct FPhysicsMovementNetState
Name | Description | ||
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float |
AutoBrakeStrength |
Strength of auto brake force applied when no input force and on ground. |
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float |
AutoFaceTargetYawDamp |
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float |
AutoFaceTargetYawStrength |
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bEnableAutoFaceTargetYaw |
If enabled, input cmd should specify target yaw. |
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bEnableKeepUpright |
If enabled, object will attempt to keep its up vector aligned with world up. |
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CheckSum |
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float |
ForceMultiplier |
Actually used by AsyncTick to scale force applied. |
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InAirFrame |
Frame we started being in the air. |
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JumpCooldownMS |
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JumpCount |
Number of frames jump has been pressed. |
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JumpStartFrame |
Frame we started jumping on. |
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float |
JumpStrength |
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KickFrame |
Frame we last applied a kick impulse. |
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RandValue |
Arbitrary data that doesn't affect sim but could still trigger rollback. |
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RecoveryFrame |
Frame we started "in air recovery" on. |
Name | Description | ||
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NetSerialize ( |
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ShouldReconcile ( |