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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/PhysicsMovement.h |
Include |
#include "PhysicsMovement.h" |
UCLASS(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UPhysicsMovementComponent : public UNetworkPhysicsComponent
Name | Description | ||
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MovementState |
Latest MovementState. |
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NetworkPredictionProxy |
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OnGenerateLocalInputCmd |
Event called when local input is needed: fill out PendingInputCmd with latest input data. |
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PendingInputCmd |
Game code should write to this when locally controlling this object. |
Name | Description | |
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UPhysicsMovementComponent() |
Name | Description | ||
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SetAutoBrakeStrength ( |
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SetAutoTargetYawDamp ( |
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SetAutoTargetYawStrength ( |
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SetEnableKeepUpright ( |
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SetEnableTargetYaw ( |
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TestMisprediction() |
Name | Description | ||
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InitializeComponent() |
Initializes the component. |
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PreReplication ( |
Called on the component right before replication occurs |
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TickComponent ( |
Function called every frame on this ActorComponent. |
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UninitializeComponent() |
Handle this component being Uninitialized. |
Name |
Description |
|
---|---|---|
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FOnGenerateLocalInputCmd |