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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/PhysicsSimple.h |
Include |
#include "PhysicsSimple.h" |
UCLASS(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UPhysicsSimpleComponent : public UNetworkPhysicsComponent
Debug/Testing component.
Name | Description | ||
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|
NetworkPredictionProxy |
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OnGenerateLocalInputCmd |
Event called when local input is needed: fill out PendingInputCmd with latest input data. |
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PendingInputCmd |
Game code should write to this when locally controlling this object. |
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SimpleState |
Latest MovementState. |
Name | Description | |
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UPhysicsSimpleComponent() |
Name | Description | ||
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SetCounter ( |
Name | Description | ||
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InitializeComponent() |
Initializes the component. |
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PreReplication ( |
Called on the component right before replication occurs |
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TickComponent ( |
Function called every frame on this ActorComponent. |
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UninitializeComponent() |
Handle this component being Uninitialized. |
Name |
Description |
|
---|---|---|
|
FOnGenerateLocalInputCmd |