Choose your operating system:
Windows
macOS
Linux
| UActorComponent::PreReplication()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/PhysicsSimple.h |
Include |
#include "PhysicsSimple.h" |
Source |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/PhysicsSimple.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Called on the component right before replication occurs