MaxGPUParticlesSpawnPerFrame

An override on the max number of GPU particles we expect to spawn in a single frame.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, AdvancedDisplay, Category="Emitter",
          Meta=(EditCondition="SimTarget == ENiagaraSimTarget::GPUComputeSim", DisplayName="Max GPU Particles Spawn per Frame"))
int32 MaxGPUParticlesSpawnPerFrame

Remarks

An override on the max number of GPU particles we expect to spawn in a single frame. A value of 0 means it'll use fx.MaxNiagaraGPUParticlesSpawnPerFrame.