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UPROPERTY(EditAnywhere, AdvancedDisplay, Category="Emitter",
Meta=(EditCondition="AllocationMode == EParticleAllocationMode::ManualEstimate || AllocationMode == EParticleAllocationMode::FixedCount"))
int32 PreAllocationCount
The emitter will allocate at least this many particles on it's first tick. This can aid performance by avoiding many allocations as an emitter ramps up to it's max size.