FNiagaraShaderScript::IsPersistent

Should shaders compiled for this script be saved to disk?

Choose your operating system:

Windows

macOS

Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Syntax

virtual bool IsPersistent() const

Remarks

Should shaders compiled for this script be saved to disk?