FNiagaraShaderScript::NotifyCompilationFinished

Called when compilation finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued

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References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShared.cpp

Syntax

virtual void NotifyCompilationFinished()

Remarks

Called when compilation finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued