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Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h |
Include |
#include "NiagaraRibbonVertexFactory.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Private/NiagaraRibbonVertexFactory.cpp |
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters & Parameters
)
Should we cache the material's shadertype on this platform with this vertex factory?