FNiagaraRibbonVertexFactory::ShouldCompilePermutation

Should we cache the material's shadertype on this platform with this vertex factory?

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Windows

macOS

Linux

References

Module

NiagaraVertexFactories

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h

Include

#include "NiagaraRibbonVertexFactory.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Private/NiagaraRibbonVertexFactory.cpp

Syntax

static bool ShouldCompilePermutation
(
    const FVertexFactoryShaderPermutationParameters & Parameters
)

Remarks

Should we cache the material's shadertype on this platform with this vertex factory?