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| ISoundfieldEncodingSettingsProxy::GetUniqueId()
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Module |
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Header |
/Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicsSettings.h |
Include |
#include "OculusAmbisonicsSettings.h" |
virtual uint32 GetUniqueId() const
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.