UOculusEventComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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Override Hierarchy

UActorComponent::OnRegister()

UOculusEventComponent::OnRegister()

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusEventComponent.h

Include

#include "OculusEventComponent.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusEventComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.