Choose your operating system:
Windows
macOS
Linux
| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include |
#include "PartyBeaconClient.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.