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Module |
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Header |
/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/PBIK_Shared.h |
Include |
#include "PBIK_Shared.h" |
USTRUCT(BlueprintType)
struct FPBIKBoneSetting
Name | Description | ||
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Bone |
The Bone that these settings will be applied to. |
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bUsePreferredAngles |
When true, this bone will "prefer" to rotate in the direction specified by the Preferred Angles when the chain it belongs to is compressed. |
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float |
MaxX |
Range is 0 to 180 (Default is 0). |
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float |
MaxY |
Range is 0 to 180 (Default is 0). |
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float |
MaxZ |
Range is 0 to 180 (Default is 0). |
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float |
MinX |
Range is -180 to 0 (Default is 0). |
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float |
MinY |
Range is -180 to 0 (Default is 0). |
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float |
MinZ |
Range is -180 to 0 (Default is 0). |
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float |
PositionStiffness |
Range is 0 to 1 (Default is 0). |
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PreferredAngles |
The local Euler angles (in degrees) used to rotate this bone when the chain it belongs to is squashed. |
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float |
RotationStiffness |
Range is 0 to 1 (Default is 0). |
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X |
Limit the rotation angle of the bone on the X axis. |
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Y |
Limit the rotation angle of the bone on the Y axis. |
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Z |
Limit the rotation angle of the bone on the Z axis. |
Name | Description | |
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FPBIKBoneSetting() |
Name | Description | ||
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CopyToCoreStruct ( |